Warhammer Fantasy Codexery

Bretonnian Knights Errant

Wandering champions who seek glory through deeds, bound only by chivalry and the pursuit of adventure.

The Knights Errant of Bretonnia represent a unique and often misunderstood pillar within the realm's feudal chivalry. Unlike the landed nobility who swear fealty to specific lords, these knights are wanderers without a home or a fixed master, dedicated solely to the pursuit of glory, adventure, and the protection of the weak. They roam the countryside in search of quests that will bring them renown, often serving as the vanguard of Bretonnian ideals where they challenge monsters and defend travelers.

Affiliation
Bretonnia
Role
Wandering Chivalric Warriors
Primary Weaponry
Lances, Swords, Polearms
Mounts
Destriers (Warhorses)
Status
Active throughout the Age of Chaos
Code of Conduct
Chivalry and the Code of Bretonnia

Lore & Background

While they share the same religious devotion to the Lady as the rest of Bretonnia, Errants are viewed with a mixture of admiration and suspicion by the high nobility. To the peasantry, they are saviors who ride out against the darkness; to the great lords, they can be unpredictable elements that might upend local power dynamics if not managed carefully. Their armor is often distinctively bright or personalized, reflecting their individual quests rather than a house sigil, and they frequently act as the eyes and ears of the realm in the remote wilds where the regular army cannot reach.

In Their Own Story

The rain lashed against Sir Valerius's polished plate, turning the muddy track into a treacherous slide. He guided his destrier through the mist-shrouded woods of the Weald, the heavy scent of pine and damp earth filling his lungs. There was no banner to follow, only the memory of a weeping mother in a distant hamlet begging for help against a shadow that had taken her child. Valerius tightened his grip on his lance, his heart pounding not with fear, but with the familiar thrill of the unknown. He was alone, yet he felt the weight of every soul he had ever sworn to protect. 'For the Lady,' he whispered into the storm, and spurred his horse forward into the darkness.

Reader's Guide

The core philosophy of the Knights Errant is rooted in the pursuit of personal glory through acts of chivalry, transcending the rigid class structures that bind other Bretonnians. They operate as independent agents, answering only to their own conscience and the Code of Chivalry. Their unique unit composition relies heavily on heavy cavalry tactics, utilizing lances for shock charges and swords for melee combat. Unlike standard men-at-arms, they are elite individuals capable of turning the tide of battle through sheer martial skill and morale. Leadership is decentralized; there is no single commander for all Errants. Instead, they often form temporary alliances based on shared quests or common enemies, though a senior knight may lead a small group during a specific campaign. Their relationships with other factions are complex. They ally naturally with the Peasantry and the Church of Sigmar as protectors, but often clash with the rigid expectations of high nobility who view their lack of loyalty to a specific house as disruptive.

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